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Declare War!

Media Wars

Official Rules

Table of Contents

  1. Foreword
  2. Game Objectives
    • 2.1. Description
    • 2.2. Game Actions
    • 2.3. The War Page
    • 2.4. The Bid Page
    • 2.5. The Declare War Page (Attacker)
    • 2.6. The Attack Page
    • 2.7. The Declare War Page (Defender)
    • 2.8. The Defend Page
    • 2.9. Prohibitions
  3. Definition of Terms
  4. Starting and Ending Wars
    • 4.1. War Declarations
    • 4.2. War Commencements
    • 4.3. War Nullifications
    • 4.4. Circumstances for War Nullifications
    • 4.5. Additional Circumstances for War Nullifications
    • 4.6. Early Termination
    • 4.7. Circumstances for Early Termination
    • 4.8. Dispute Resolution
    • 4.9. Point Allocations
    • 4.10. Statistical Allocations and Point Display
    • 4.11. Archiving
  5. The Diplomat
    • 5.1. Definition
    • 5.2. Fighting Wars
    • 5.3. Allegiance
    • 5.4. Allegiance Exclusivity
    • 5.5. Winning
    • 5.6. Losing
    • 5.7. Frequency
  6. The Soldier
    • 6.1. Definition
    • 6.2. Fighting Wars
    • 6.3. Allegiance
    • 6.4. Allegiance Exclusivity
    • 6.5. Winning
    • 6.6. Losing
    • 6.7. Frequency
  7. The General (Attacker)
    • 7.1. Definition
    • 7.2. Attacker Options
    • 7.3. Deployment Options
    • 7.4. Declaring War
    • 7.5. Attack Limits
    • 7.6. Player List Restrictions
    • 7.7. Newbie Restrictions
    • 7.8. Winning
    • 7.9. Losing
    • 7.10. Prohibitions
  8. The General (Defender)
    • 8.1. Definition
    • 8.2. Attacker Options
    • 8.3. Deployment Options
    • 8.4. Declaring War
    • 8.5. Attack Limits
    • 8.6. Player List Restrictions
    • 8.7. Newbie Restrictions
    • 8.8. Winning
    • 8.9. Losing
    • 8.10. Prohibitions
  9. The Speculator
    • 9.1. Definition
    • 9.2. Options and Restrictions
    • 9.3. Minimum Bids
    • 9.4. Bid Declarations
    • 9.5. Bid Confirmations/Bid Declines
    • 9.6. Bid Declines
    • 9.7. Winning
    • 9.8. Losing
    • 9.9. Frequency
  10. The Umpire
    • 10.1. Actions
    • 10.2. Umpire Requirements and Player Prohibitions
    • 10.3. Disputes and Appeals
  11. The Executive Council
    • 11.1. Actions
  12. Additional Issues
    • 12.1. Ties
    • 12.2. Additional Prohibitions
 

1. Foreword

 

This code of rules and regulations governs the playing of media wars by all players participating in media wars on the Media Wars website.  

Media Wars wishes to make all rules widely available to competitors, spectators, and any other parties who engage in activities on Media Wars. 

The Media Wars Executive Council retains administrative power to make final decisions regarding disputes or challenges pertaining to all media wars. Media Wars Umpires retain power, under the Executive Council, to make final decisions pertaining to media wars. Umpires may elect to refer any dispute to the Executive Council. The Executive Council may also intervene in specific cases. 

Media Wars has gained immense popularity in a very brief period of time. The popularity of the game will grow only if players, spectators, umpires, and administrators respect the integrity of its rules. 

 

2. Game Objectives

 

2.1. Description 

Media Wars is a game between multiple competitors wherein said competitors compete using various media. Media Wars is played on the Media Wars website, in accordance with these rules, under the jurisdiction of one or more umpires, and/or the Executive Council. 

2.2. Game Actions 

The objective of each competitor is to win by performing any of the following actions: winning a media war as a General, winning a media war as a Soldier, or winning a bid as a Speculator. At the end of a determined time period, each media within a media war will finish with a final score. The competitors who have supported the winning media, either as a general, soldier, or speculator, are the resultant winners of the media war.  

2.3. The War Page 

The War Page is structured in the following manner. The titles of each media are displayed above each respective media. Each media is displayed on the war page, with VS. dividing the competing media from each other. Each General’s playername is displayed underneath the media which the General has deployed for the media war. Tags for each media are displayed underneath the playername of the General.  In certain media wars, a “Declare War on This Media” link will be displayed underneath the tags. Clicking on this link redirects players to a page wherein the player may declare war against the player who deployed the original media, provided both players are competitors. Each media’s current score is displayed underneath each media, depending on the Intelligence of the media war. A method for players to rate/score each media is displayed underneath the media. The Soldiers and Bidders for each media are displayed underneath the method for rating, depending again on the Intelligence of the war. A rate button, or something analogous, is displayed underneath all competing media, but centrally on the war page. The time remaining in the media war is displayed underneath the rate button, or whatever is analogous to the rate button. A link allowing players to flag the media war is displayed underneath the remaining time. A link allowing players to fight a random media war is displayed underneath the “Flag This Media War” link. Empty fields allowing players to view or make comments is displayed underneath the “Fight a Random War” link. An “Add Comment” button, which allows players to add comments, is displayed next to the empty field. Previously made comments are displayed underneath the empty field, with the name of the commenter and the time the comment was made are also displayed. 

2.4. The Bid Page 

The Bid Page is structured in the following manner. The titles of each media are displayed above each respective media. Each media is displayed on the war page, with VS. dividing the competing media from each other. Each General’s playername is displayed underneath the media which the General has deployed for the media war. Tags for each media are displayed underneath the playername of the General. In certain media wars, a “Declare War On This Media” link will be displayed underneath the tags. The amount of time until the media war closes for bidding and therefore officially commences is displayed under “Declare War On This Media.”  Expandable bid links which allow players to bid on each media are displayed underneath the amount of time until the media war closes for bidding and therefore officially commences. These links will be displayed in the following manner “Bid on (MediaName).” A Bid Amount field, A Bid Against dropdown menu, and a Place Bid button are displayed on the bid page if a player clicks on either of the bid links. A link allowing players to flag the media war is displayed underneath the bid links. A link allowing players to fight a random media war is displayed underneath the Flag This Media War link. Empty fields allowing players to view or make comments is displayed underneath the Fight A Random War link. An “Add Comment” button, which allows players to add comments, is displayed next to the empty field. Previously made comments are displayed underneath the empty field, with the name of the commenter and the time of the comment also displayed. 

2.5. The Declare War Page (Attacker) 

The Declare War Page (Attacker) is structured in the following manner. The Declare War Page (Attacker) is divided into three major subsections: Deploy Media, Challenge Opponent, and Declare Terms of Engagement. The heading “Declare A Media War” is displayed at the top of the page. A “How To Play” link is displayed underneath the heading. This link opens a separate window which displays instructions. The “Deploy Media” subsection is displayed underneath the How To Play link. Empty field(s) and menu(s) are displayed within the “Deploy Media” subsection. In these empty field(s), players shall input the source of the media he or she wishes to deploy. In the menu(s), players shall select a category for the media that he or she is deploying. The “Challenge Opponent” subsection is displayed underneath the “Deploy Media” subsection. Empty field(s) and/or menu(s) are displayed within the “Challenge Opponent” subsection. Players shall input their opponent(s) playername in these empty field(s) and/or menu(s). A “Challenge A Newbie” link is displayed within the “Challenge Opponent” subsection. The “Challenge A Newbie” link opens up empty field(s) and/or menu(s). Players may enter contact information for another person (‘newbie’) within these field(s) and/or menu(s). Media Wars will notify the newbie upon declaration of war. The “Terms of Engagement” subsection is displayed underneath the “Challenge Opponent” subsection. Empty field(s) and or menu(s) are displayed within the “Terms of Engagement” subsection. A “Duration of War” menu is displayed within the “Terms of Engagement” subsection. Players may select and thereby determine the duration of the media war within the “Duration of War” menu. The attacking player determines the duration of the media war by selecting the duration from the drop-down menu. The available War Durations are listed as follows: 

  • 3 hours
  • 6 hours
  • 12 hours
  • 24 hours
  • 48 hours
  • 3 days
  • 1 week
  • 1 fortnight
  • 1 month (30 days)
  • 6 months
  • 1 year 

An “Allow Bidding” checkbox is displayed underneath the “Duration of War” menu. Players may check this box to allow bidding to occur on the media war which the player is declaring. The attacking player may elect to allow or disallow bidding for this media war. If the attacker allows bidding, then other players may wager points on this media war. A “Bidding Period” menu is displayed underneath the “Allow Bidding” checkbox if a player checks the “Allow Bidding” checkbox. Players may determine the duration of the bidding period by selecting the bidding duration from the menu. The available Bid Durations are listed as follows: 

  • 1 day
  • 2 days
  • 3 days
  • 4 days
  • 5 days
  • 6 days
  • 1 week

A “War Chest” field is displayed underneath the “Allow Bidding” checkbox. The attacking player may decide to play for a War Chest. The War Chest is an initial bid made by the attacker against the defender. The attacker may specify the number of points wagered in the War Chest. The winner of the media war will win the points in the War Chest. The loser will lose the points in the War Chest. An “Intelligence” menu is displayed underneath the “War Chest” menu. Players may determine the manner in which scores are displayed. The available types of Intelligence are:

  • Surveillance
  • Espionage
  • Counter-Intelligence

The attacking player determines the manner in which scores are displayed.

If a player selects Surveillance, Media Wars will display the scores of this media war throughout the war.

If a player selects Espionage, Media Wars will only display the score of the media war to a player after the player has fought the media war.

If a player selects Counter-Intelligence, Media Wars will only display the score of the media war when the media war finishes.

A “Declare War” button is displayed underneath the “Intelligence” menu. Players may click this button to finalize the terms of their war declaration. Players who click this button are then directed to the Attack Page. 

2.6. The Attack Page

The Attack Page is structured in the following manner. A “Declare Media War” heading is displayed at the top of the Attack Page. A blank field(s) is displayed above each media which is competing in the media war. The player who deployed the media may modify or input text in this blank field in order to name or rename the media. The media is displayed below this blank field. Blank field(s) wherein the player who deployed the media may add tags is displayed below the media. The duration of the media war is displayed below these blank field(s). The bidding status and duration of the bidding round(s) is displayed below the duration of the media war. The value of the War Chest is displayed below the bidding status and duration of the bidding round(s). The Intelligence of the war is displayed below the value of the War Chest. An “Attack” button is displayed below the Intelligence of the War. Once a player clicks “Attack”, the player has officially and finally declared war, and may not revoke the war declaration. A “Go Back and Adjust War” button is displayed underneath the “Attack” button. If a player clicks “Go Back and Adjust War,” the player is redirected to the Declare War Page (Attacker). 

2.7. The Declare War Page (Defender) 

The Declare War Page (Defender) is structured in the following manner. A “Deploy Media and Defend” button is displayed on The Declare War Page (Defender). A “Decline War” button is displayed below the “Deploy Media and Defend.” button. Empty field(s) and menu(s) are displayed if a player clicks on “Deploy Media and Defend.” Empty field(s) wherein the player may input the source of the media is displayed on the Defend Page. Menu(s) wherein the player may categorize the media are displayed underneath the empty fields wherein the player inputs the source of the media. A “Declare War” button is displayed underneath the categories menu. A “Decline War” button is displayed underneath the “Declare War” button. Clicking the “Declare War” button redirects the player to the Defend Page. 

2.8. The Defend Page 

The Defend Page is structured in the following manner. A “Declare Media War” heading is displayed at the top of the Attack Page. A blank field(s) is displayed above each media which is competing in the media war. The player who deployed the media may modify or input text in this blank field in order to name or rename the media. The media is displayed below this blank field. Blank field(s) wherein the player who deployed the media may add tags is displayed below the media. The duration of the media war is displayed below these blank field(s). The bidding status and duration of the bidding round(s) is displayed below the duration of the media war. The value of the War Chest is displayed below the bidding status and duration of the bidding round(s). The Intelligence of the war is displayed below the value of the War Chest. A “Defend” button is displayed below the Intelligence of the War. Once a player clicks “Defend”, the player has officially and finally declared war, and may not revoke the war declaration. A “Go Back and Adjust War” button is displayed underneath the “Defend” button. If a player clicks “Go Back and Adjust War,” the player is redirected to the Declare War Page (Defender). 

2.9. Prohibitions 

Players and visitors to the website are not permitted to engage in any of the following activities: hacking the Media Wars website, participating as an auxiliary to hacking the Media Wars website, modifying the software, coding, source code, design, or any other aspects of the Media Wars gaming, business, or technical infrastructure; interfering with the gaming operations, business operations, technical operations and/or other operations of the Media Wars website; spamming, installing malware, spyware, or any other type of malicious software on the Media Wars website; hijacking the server which Media Wars is hosted on, harassing, spamming, and/or threatening any Media Wars administrators, employees, proprietors, or related agents; harassing, spamming, threatening, or slandering any Media Wars players, users, visitors, or related agents; engaging in dishonest activities such as manipulating scores, points, and/or any of the gaming, business, and/or business infrastructure of the Media Wars website; utilizing third party software to cheat and manipulate media deployment, war declaration, scores, points, or any of the gaming, business, and/or technical infrastructure of the Media Wars website; creating multiple players accounts, engaging in any trading, selling, or giving away of player accounts; bribing or giving gifts to Media Wars Umpires or members of the Executive Council; falsely identifying oneself to players, visitors, or Media Wars players, users, visitors, or related agents; and/or violating any of the terms listed in the Media Wars Terms of Use. The Media Wars Executive Council retains full and complete power to determine and enforce exact consequences for engaging in prohibited activities. 

 

3. Definition of Terms

 

  • ALLEGIANCE – The media which a certain player or players fight for. 
  • ARCHIVES - The primary location where players browse and access completed media wars. 
  • ATTACK - An action where players, acting as generals, deploy media and initiate war against other players. 
  • BAADER-MEINHOF RATING – The frequency that a player’s deployed media has been rated/scored compared to all other players. 
  • BID - A wager of points between players. 
  • BID HISTORY – Relevant statistics derived from players’ previous bids. 
  • BID FREQUENCY LIMIT -  
  • BID PAGE - The location where players engage in wagering points against other players. 
  • COUNTER-INTELLIGENCE - A form of score display wherein the score of media wars are displayed when the media wars finish. 
  • DECLARE WAR - Deploying media with the purpose of creating a media war. 
  • DEFEND - An action where players respond to attacks by other players. 
  • DEFENSE FREQUENCY LIMIT - 
  • THE DEN - The location where players browse and access media wars which are available for bidding. 
  • DEPLOYMENT LIST - Summary of all sites which players may visit and deploy media from in order to engage in gaming on the Media Wars website. 
  • EARLY TERMINATION – The action wherein an Umpire or the Executive Council elects to end a war before its specified duration has elapsed. When this occurs, a winner is declared, a loser is declared, points are allocated to winning soldiers and generals, points are deducted from losing soldiers and generals, bid points are allocated to bid winners, and all statistics are finalized and displayed in player accounts. 
  • ESPIONAGE - A form of Intelligence wherein the score of media wars are displayed to players once players have fought the media war. 
  • EXECUTIVE COUNCIL – A group of administrative officials who are responsible for maintaining the overall integrity of competition on Media Wars.   
  • FEATURED WARS – A collection of media competitions which are displayed more prominently than other wars. 
  • FIGHTING - The action of rating/scoring a media war. 
  • GENERALS - Players who deploy media in order to declare media wars and thereby create media wars. 
  • HERALD – The Media Wars notification bot. 
  • HIERARCHY - A divided list which separates players into various rankings based on the points players have acquired. 
    1. Viewer – 0 points
    2. Candidate – 400 points 
    3. Broadcaster – 1500 points
    4. Archivist –5000 points 
    5. Director –  10,000 points 
    6. Executive Producer – 20,000 points  
    7. Kingpin –   40,000 points   
    8. Vice Commissioner – 85,000 points 
    9. Commissioner –  175,000 points
    10. Mogul – 500,000 points
  • NULLIFICATION – A war in which none of the following occur: a winner declared, a loser declared, point exchanges, point allocations. Only Media Wars Umpires and the Media Wars Executive Council retain the right to perform this action. 
  • OPEN ATTACK – A media war in which a player declares war on a defender, and the defender has not yet responded.  
  • OPEN DEFENSE - A media war in which an attacker declares war on another player, and that player has not yet responded. 
  • INTELLIGENCE – A Term of Engagement which mandates the manner in which scores are displayed. 
  • NEWBIE – A person who has not yet registered a Media Wars player account. 
  • PLAYERS LIST - 
  • PLAYERNAME – An identification tool in which a player may distinguish him or herself from other players. 
  • SOLDIERS – Players who fight media wars (i.e. rate or score media wars.) 
  • SPECULATORS - Players who bid on media wars. (i.e. wager points) 
  • SURVEILLANCE – A form of Intelligence wherein all scores are displayed throughout the media war. 
  • PROJECTED RESULT – The estimated final score of media wars that are currently in progress. Applies only to Surveillance and Espionage wars. 
  • TERMS OF ENGAGEMENT – A number of factors determined by attackers which customize various aspects of a media war.  
  • UMPIRE – An official who is responsible for maintaining the integrity of competition on Media Wars. 
  • WAR ARCHIVE – The primary location where players may browse statistics which pertain to specific finished competitions. 
  • WAR CHEST - An initial bid made by an attacker against a defender. 
  • WAR HISTORY – A set of data which displays players’ comprehensive competitive history.  
  • WAR PAGE - The location where players engage in fighting media wars. 
  • THE WAR ROOM - The primary location where players may browse and access active media wars. 
 

4. Starting and Ending Wars

 

4.1. War Declarations 

Attackers must deploy media, select their opponent(s), and determine the terms of engagement.  Once attackers click “Attack,” the attacker’s declaration of war becomes final, although defender(s) may elect to declare war, or decline war. Only defenders’ decision to declare war against the attacker will result in the commencement of war. After clicking “Attack,” The attacker may not revoke or modify the war or any of the terms pertaining to the war.  

4.2. War Commencements 

The war shall begin as soon as a defender or defenders respond to an attack by declaring war against an attacker or attackers. The duration of the war will be as specified by the attacker(s) before declaring war. The war shall end when the time period specified by the attacker(s) elapses. 

4.3. War Nullifications 

In certain cases, a Media Wars Umpire may elect to nullify a war. No wins, losses, bids, or point allocations shall occur as a result of a nullified war. 

4.4. Circumstances for War Nullifications 

War nullification may occur as a result of one of the following circumstances: any media which was deployed into the media war breaks, becomes unavailable, is disabled, manipulated, flagged, or violates the Media Wars Terms of Use

    *NOTE: In some cases, if a media war has completed 50% or more of its specified duration, and any of the above circumstances occur, the Umpire may elect to end the media war through Early Termination. If the Umpire elects to employ Early Termination, then all of the following events will occur: win declarations and allocations, loss declarations and allocations, bid allocations and losses, and any other point exchanges or allocations. 

4.5. Additional Circumstances for War Nullifications 

War nullification may also occur if a player or number of players is suspected of cheating. Cheating includes, but is not limited to, the following activities: deceptively manipulating media deployment, war declaration, scores, points, or any of the gaming, business, and/or technical infrastructure of the Media Wars website, creating multiple players accounts, and/or falsely identifying oneself to players, visitors, or Media Wars players, users, visitors, umpires or related agents.  In some cases where cheating is suspected, the Umpire will decide to end a war or wars early. If only one side of a war is suspected of cheating, then Media Wars will credit the non-cheating side with the win, regardless of the score. 

4.6. Early Termination 

In certain cases, a Media Wars Umpire may elect to enact Early Termination for a war. When this occurs, a winner is declared, a loser is declared, points are allocated to winning soldiers and generals, points are deducted from losing soldiers and generals, bid points are allocated to bid winners, and all statistics are finalized and displayed in player accounts. 

4.7. Circumstances for Early Termination 

Early Terminations may occur as a result of any of the following circumstances: any media which was deployed into the media war breaks, becomes unavailable, is disabled, manipulated, flagged, or violates the Media Wars Terms of Use; unforeseen technical glitches interfere with the media war, or cheating is suspected of occurring. 

4.8. Dispute Resolution 

Media Wars Umpires retain the right to nullify wars and employ Early Termination. In some cases, Umpires may refer disputes to the Media Wars Executive Council. The Media Wars Executive Council may overrule or uphold an umpire’s decision. The Executive Council may intervene and issue decisions on wars referred by umpires, and wars not referred by umpires. The Executive Council’s decision involving any dispute shall be the final, ruling decision. Players who have grievances, or wish to file an appeal, can do so by emailing the Council at appeals [at] mediawars [dot] com 

4.9. Point Allocations 

Upon completion of media wars, 25 points shall be allocated to the winning general(s), 10 points shall be allocated to the winning soldier(s), and the number of points which were bid by a speculator or speculators shall be allocated to the winning speculator or speculators. 5 points shall be deducted from the losing general(s) and 2 points shall be deducted from the losing soldier(s). 

4.10. Statistical Allocations and Statistical Display 

Upon completion of media wars, the following statistics will be displayed in each player’s War History, Bid History, and Rankings box: Wins, Losses, Winning Percentage, Record as Attacker, Record as Defender, Winning Percentage as Attacker, Winning Percentage as Defender, Baader-Meinhof Rating, Bid Points Won, Bid Points Lost, Bids Won, Bids Lost, Highest Bid Won, and Highest Bid Lost. 

4.11. Archiving 

Upon completion of media wars, those media wars are then displayed only in the Archives. Players may view these wars for eternity. All media wars which are displayed in the archives are final.  

 

5. The Diplomat


5.1. Definition

A player or group of players may elect to play the game as diplomats. Diplomats are players who negotiate a media war or media wars. Players who play as diplomats may also play as generals and speculators, with no restrictions. Players who play as diplomats are prohibited from playing as soldiers in the same media war in which they played as a diplomat. Players may play as any combination of diplomat, general, or speculator in any media war.

5.2. Negotiating Wars

Diplomats shall bestow a numerical score upon all media competing in a media war.  Diplomats may elect to give each media a rating between 1-10. Diplomats are prohibited from giving both media the same score. Diplomats are required to give allegiance to one media within a media war. Diplomats give allegiance to the media which they rate highest. Once diplomats click “Negotiate”, the scores they bestow to each media are averaged into each media’s Diplomatic Score.

5.3. Allegiance

When a diplomat negotiates a media war, that diplomat gives allegiance to the media to the media that the diplomat rates highest. Diplomats may elect to have allegiance with any number of competing parties against other competing parties.  Diplomats are prohibited from giving allegiance to two competing parties.  

5.4. Allegiance Exclusivity

Only diplomats who have allegiance with deployed media can earn points or lose points by negotiating media wars.  

5.5. Gameplay Exclusivity

Diplomats are prohibited from playing as soldiers in any media wars in which they have participated as diplomats.

5.6. Winning 

A diplomat who has allegiance with the deployed media which eventually wins the media war wins 1 point. 

5.7. Losing 

A diplomat who has allegiance with the deployed media which eventually loses the media war neither gains nor loses points. 

5.8. Frequency 

Diplomats may negotiate as many wars as they wish. 


 

6. The Soldier

 

6.1. Definition 

A player or group of players may elect to play the game as soldiers. Soldiers are players who fight a media war or media wars. Players who play as soldiers may also play as generals and speculators, with no restrictions. Players may play as any combination of soldier, general, or speculator in any media war. 

6.2. Fighting Wars 

A soldier or soldiers shall bestow a numerical rating upon all media which has been deployed into the media war(s) which the soldier or soldiers are fighting. A soldier or soldiers may utilize any number between 1 and 10 to rate deployed media. A soldier or soldiers may also utilize the numbers 1 and 10 to rate deployed media. Once a soldier or soldiers rates the deployed media, the soldier(s) score is added to the sum total of all previous ratings. The soldier(s) rating(s) are then divided by the number of total previous ratings to calculate the score, which is an average of all scores bestowed upon the media by all soldiers participating in the media war(s). 

6.3. Allegiance 

If a soldier or soldier(s) bestows a higher rating on a media which is deployed by one competing party than the rating which the soldier(s) bestowed upon a media deployed by a different competing party, then the soldier(s) are have elected to have allegiance with the former competing party. A soldier or soldier(s) may elect to have allegiance with any number of competing parties against other competing parties. If a soldier or soldiers bestows the same rating on media deployed by all competing parties in any specific media war, then that soldier or soldier(s) have elected to have no allegiance with either competing parties.  

6.4. Allegiance Exclusivity 

Only a soldier or soldiers who have allegiance with deployed media can earn points or lose points by fighting a media war.  

6.5. Winning 

A soldier who has allegiance with the deployed media which eventually wins the media war wins 2 points. 

6.6. Losing 

A soldier who has allegiance with the deployed media which eventually loses the media war loses 1 point. 

6.7. Frequency 

Soldiers may fight as many wars as they wish. 

 

7. The General (Attacker)

 

7.1. Definition 

A player or group of players may elect to play the game as attacking generals. Attacking generals are players who initiate a declaration of war against a defending general or group of defending generals.  

7.2. Attacker Options 

An attacking general shall perform the following actions, which include, but are not limited to: deploying media, selecting an opponent or opponents, determining the terms of engagement for any media war which the attacking general or generals are involved in, and declaring war. 

7.3. Deployment Options 

The attacking general(s) may deploy media which is hosted on sites listed in the Deployment List. Attacking generals are not permitted to deploy any media which is not hosted on these sites. Attacking generals must embed media from the sites listed in the Deployment List

7.4. Declaring War 

After the attacking general or generals click “Declare War”, the attacking general(s) may adjust the terms of any media war by clicking “Go Back and Adjust War.” Once the attacking general or generals click “Attack,” the attacking general(s) may not adjust or modify the terms of any media war  

7.5. Attack Limits 

Attacking generals may only declare 50 wars per 24 hour period. Attacking generals may declare up to 50 wars per 24 hour period against the same player, barring defense limits. If an attacking general declares war on a player whose defense limit is exceeded by the attacking general’s war declaration, then the attacking general will be prohibited from declaring war on that player until the player’s defense limit time duration expires. 

7.6. Player List Restrictions 

Attacking generals may only declare war on players which are listed in their Players List. For a player to add another player to their players list, both parties must mutually agree to add one another to their players list. 

7.7. Newbie Restrictions 

Attacking generals may declare prospective war against newbies, or players who do not yet have Media Wars accounts. By default, attacking generals who attack newbies must also request to add the newbie to the attacking general’s Player List. Newbies must register, become players, accept the attacking general’s player request, and then declare war against the attacking general in order for the war to commence. 

7.8. Winning 

Attacking generals whose deployed media has a higher score than the deployed media of the defending general(s) will win 7 points, once the media war has concluded. 

7.9. Losing 

Attacking generals whose deployed media has a lower score than the deployed media of the defending general(s) will lose 2 points, once the media war has concluded. 

7.10. Prohibitions 

Attacking generals are not permitted to make any attempt to sabotage a media war by taking down, interfering with, or modifying any deployed media in Media Wars. Attacking generals are not permitted to wait until 50% of a war has elapsed, then take down deployed media in an attempt to gain an Early Termination win. This would be considered a form of deceptive manipulation. Any attempt to deceptively manipulate a media war will be considered cheating and will be handled accordingly. 

 

8. The General (Defender)

 

8.1. Definition 

A player or group of players may elect to play the game as defending generals. Defending generals are generals who declare war against attacking generals. Defending generals may only defend themselves from attackers in wars in which the attacker has attacked the defender. 

8.2. Defender Options 

A defending general shall perform the following actions, which include, but are not limited to: deploying media and declaring war.  

8.3. Deployment Options 

The defending general(s) may deploy media which is hosted on sites listed in the Deployment List. Defending generals are not permitted to deploy any media which is not hosted on these sites. Defending generals must embed media from the sites listed in the Deployment List

8.4. Declaring War

After the defending general or generals clicks “Declare War”, the defending general(s) may adjust the terms of any media war by clicking “Go Back and Adjust War.” Once the defending general or generals clicks “Defend,” the defending general(s) may not adjust or modify the terms of any media war. If 2 weeks elapses and the defender has not responded to a war declaration, the war is automatically declined. 

8.5. Defense Limits 

Defending generals may defend as many wars as they wish during a 24 hour period. Defending generals may also set a Defense Frequency Limit. A Defense Frequency Limit limits the number of declarations that a defender may receive in a 24 hour period. Media Wars will prohibit any attacker from declaring war on a defender whose Defense Frequency Limit has been exceeded. 

8.6. Player List Restrictions 

Defending generals may only declare war on players which are listed in their Players List. For a player to add another player to their players list, both parties must mutually agree to add one another to their players list. 

8.7. Newbie Restrictions 

Newbies who receive war declarations from attacking generals must first register, log in, and confirm Player Requests from any attacking generals before declaring war against attacking generals. 

8.8. Winning 

Defending generals whose deployed media has a higher score than the deployed media of the attacking general(s) will win 7 points, once the media war has concluded. 

8.9. Losing 

Defending generals whose deployed media has a lower score than the deployed media of the attacking general(s) will lose 2 points, once the media war has concluded. 

8.10. Prohibitions 

Defending generals are not permitted to make any attempt to sabotage a media war by taking down, interfering with, or modifying any deployed media in Media Wars. Defending generals are not permitted to wait until 50% of a war has elapsed, then take down deployed media in an attempt to gain an Early Termination win. This would be considered a form of deceptive manipulation. Any attempt to deceptively manipulate a media war will be considered cheating and will be handled accordingly. 

 

9. The Speculator

 

9.1. Definition 

Speculators are players who bid points on deployed media. Speculators may bid against other players for the purpose of winning points.  

9.2. Options and Restrictions 

Speculators may issue bids only against players who are in their Players List. Speculators may only issue bids on wars which are currently in the bidding phase. All wars which are in the bidding phase are located in The Den. Speculators may bid on any deployed media which is currently in the bidding phase. Speculators may not bid on wars for which bidding is disallowed. 

9.3. Minimum Bids 

Speculators must issue a minimum bid of 5 points. There is no maximum. 

9.4. Bid Declarations 

Speculators shall input the number of points they wish to bid in the Bid Amount field. Once speculators click “Issue Bid” or “Place Bid,” then the number of points which the speculator(s) entered into the bid amount field is deducted from the speculator(s) account(s). This bid is then declared final.  

9.5. Bid Options 

Once a speculator or speculators have issued bids against other players, the other player(s) may elect to accept the bid, decline the bid, or ignore the bid. If the other player(s) accept the bid, then the specified bid points are deducted from the other speculator(s) account(s) 

9.6. Bid Declines 

If the other player(s) decline the bid, or do not respond to the bid before the bidding phases elapses, then Media Wars reimburses the points which were deducted for that specific bid back into the speculator’s account. 

9.7. Winning 

Speculator(s) who bid on the media which wins the media war win the amount of points that the Speculator(s) bid on that war. 

9.8. Losing 

Speculator(s) who bid on the media which loses the media war lose the amount of points that the Speculator(s) bid on that war. 

9.9. Frequency 

Speculators may issue as many bids as they wish on a 24 hour basis. Players who wish to limit the number of prospective bids they receive may do so by selecting a number in the Bid Frequency Limit preference. Any speculator who attempts to issue a bid against a player whose Bid Frequency Limit has been exceeded will be prohibited from issuing a bid against that player. 

 

10. The Umpire

 

10.1. Actions 

Media Wars Umpires may perform any of the following actions, including but not limited to: nullifying wars, suspending accounts, deleting accounts, banning players, reporting players to the Executive Council, invoking Early Termination, deleting wars, issue warnings, and any other duties approved by the Media Wars Executive Council. 

10.2. Umpire Requirements and Related Prohibitions 

All Media Wars Umpires must be hired and licensed by the Executive Council. Impersonating an umpire is strictly forbidden and will result in a temporary or permanent ban. 

10.3. Disputes and Appeals 

Players who dispute an umpire’s official decision may appeal to the Executive Council by emailing appeals [at] mediawars [dot] com. Players must include a hyperlink to the war in question. Players must also furnish as much detailed information as possible regarding the war, the umpire’s decision, and the reason for their appeal. 

 

11. The Executive Council


11.1. Actions 

The Media Wars Executive Council is the highest governing body on Media Wars. The Executive Council reserves the right to perform any of the following actions, including but not limited to: nullifying wars, suspending accounts, deleting accounts, banning players and/or umpires, invoking Early Termination, deleting wars, issue warnings, overrule an umpire’s ruling, delegating wars as Featured Wars, moving wars,  and any other duties deemed appropriate by the Executive Council. 

 

12. Additional Issues

 

12.1. Ties 

If a media war results in a tie, then no player who participated in that media war will receive nor lose points as a result of that tie. This applies to soldiers, generals, and speculators. 

12.2. Additional Prohibitions 

If a player is suspected of cheating, or the Executive Council has reason enough to believe that a player is cheating, then the Executive Council may suspend or terminate that player’s account. The Executive Council may also ban that player. Media Wars reserves the right to punish cheaters severely. It is the duty of the Executive Council to maintain the integrity of competition on Media Wars. The Executive Council holds ultimate and final power to make any decision which the Council believes will maintain the integrity of competition. 

 

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